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Class Profile

Hierarchy

  • Profile

Index

Constructors

constructor

Properties

BackendCounters

BackendCounters: any

Bonuses

Bonuses: Bonus[]

ConditionCounters

ConditionCounters: ConditionCounters

Customization

Customization: Customization

Encyclopedia

Encyclopedia: {}

Type declaration

  • [key: string]: boolean

Health

Health: Health

Hideout

Hideout: Hideout

Info

Info: Info

InsuredItems

InsuredItems: any[]

Inventory

Inventory: Inventory

Notes

Notes: Notes

Quests

Quests: Quest[]

RagfairInfo

RagfairInfo: RagfairInfo

Skills

Skills: Skills

Stats

Stats: Stats

TraderStandings

TraderStandings: TraderStandings

WishList

WishList: any[]

_id

_id: string

aid

aid: number

api

api: Api

dollarId

dollarId: string = "5696686a4bdc2da3298b456a"

euroId

euroId: string = "569668774bdc2da2298b4568"

roubleId

roubleId: string = "5449016a4bdc2d6f028b456f"

savage

savage: string

Accessors

inventory

items

  • get items(): Item[]

skills

Methods

addItems

  • addItems(items?: Item[]): void

getDollars

getEuros

getItem

getRoubles

getStack

  • getStack(stackId: string): Item | undefined

handleChanges

  • handleChanges(items: any): void

removeItems

  • removeItems(removedItems?: Item[]): void

selectProfile

updateItems

  • updateItems(updatedItems?: Item[]): void

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